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Blood & Oil

Project Type

DOOM-style FPS

Date

October 2024

I worked on this project during my time at Full Sail University Online, with a team of 4 others tasked with following the professor's tutorials and creating an FPS game that expanded upon them. While this class showed me the school wasn't what I was looking for, it did give me a fun chance to help make something fun in Unity. I spent a lot of time in this project trying to keep things on track or fixing bugs, but I did create the keycard & door system from scratch which, while very basic, was something I was proud of doing without any guides.

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