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Project Fizzco
Project type
Unreal Engine Co-op Game
Project Fizzco is the brain child of my younger brother inspired by the countless hours he spent in Lethal Company and Helldivers 2. Together we worked on laying out ideas for his game and putting it together. It's currently on hold while he finishes school and decides what he wants to do but one day I hope to come back to it and do it justice, because I think it's an awesome idea.
I spent a lot of time learning how Unreal Engine's multiplayer systems work and was able to make a networked lobby using Steam's subsystem. I also created a big screen in the lobby to display player status (ready/not ready), an interactable screen reminiscent of the Phasmophobia whiteboard, and was working on modular equipment/weapon classes before we stopped working on the project. This was all done in C++ and might be my favorite project I've worked on to date.